I have been working with a research team to develop and test a GPS-based mobile application that explores creative expression and wandering. I recruited participants, conducted several pre-study interviews, and am in the process of getting those participants started in our user study. I have been working with the team to conduct informal heuristic evaluations of the application before we release it to our participants. During the study, our participants will be using our application and writing about their experience in an online diary. After the study is completed, I will be conducting post-study interviews to get a holistic understanding of our participants' experiences. I have also been working on collecting and reading related literature, as we will be submitting a paper on our findings after our study is completed.
In Spring 2014, I worked with a team to create a conceptual “smart environment”. We came up with 50 sketches involving an interactive surface for sports and recreation. Through peer review and “speed dating” with potential users, we developed our concept of an interactive track. To present our conceptual design, I edited images in Photoshop that my teammate used to create a short video. You can view that video here: https://www.youtube.com/watch?v=9770FufLDMo.
In Spring 2014, my project team and I created an interactive prototype for a website designed to connect personal trainers and their clients. We interviewed a personal trainer and some staff members at local gym and created a problem statement, a persona, and several scenarios. After receiving feedback from our instructors and peers, I created a prototype for the website using Axure. You can view the prototype here: http://49ivq5.axshare.com/home.html.
In Winter 2014, I conducted a usability test for the start-up company LuckySteps with three other HCDE students. We focused on the sign-up process, as LuckySteps had received feedback from users that the process was difficult. We created an interaction map to better understand the sign-up process. We then created research questions and study goals to guide our methodology. We performed a heuristic evaluation, made the suggested changes, then conducted a usability test with six participants. We then analyzed our data and presented our findings and recommendations to our peers and the LuckySteps stakeholders.
In Autumn 2013, I worked with two other students to create a prototype of a mobile application that promoted healthy behaviors. The application would look for patterns in the user's behavior based on exercise, sleep, eating habits, and mood and make behavior suggestions based on those patterns. We presented our prototype to a group of peers.
In Autumn 2013, I worked through the user-centered design process with two other HCDE master's students. We focused on creating a way to make personal health information accessible, portable, and organized for individuals. We conducted interviews and surveys to gather information on our targeted users and created personas. We then used affinity diagramming and sketching to brainstorm ideas. We created a prototype of a website using Axure and presented the prototype to a group of peers. We received feedback, redesigned the prototype, and gave a final presentation.